Wednesday, December 31, 2008
These 7 drawings took about 49 minutes. That's 7 minutes per drawing. Jeez Louise! I will say this: When i try to time it to finish one pose per song on my playlist, I usually get it done. That could divide the time in half if I do it full-steam. How long can I do full-steam drawing, and will it deter me from doing my drawing exercises later? Maybe I'll see if I can beat my record.
Tuesday, December 30, 2008
Monday, December 29, 2008
Sunday, December 28, 2008
Monday, December 22, 2008
This is a page scanned from Eric Goldberg's book. It's a chapter break, but also an inbetweening assignment (without being designated as such).
I've been working on it for a couple hours now on Flash with a Wacon tablet. I've roughed out pretty much the whole sequence. Couldn't figure out a way to upload a small movie. Hopefully I'll iron that kink by the time my final animation test is complete. Stay tuned!
Saturday, December 20, 2008
Friday, December 19, 2008
Thursday, December 18, 2008
In these drawings, I sketched the figure itself and my teacher, Terence Coyle provided the shading.
He noted a few things:
1) Decide for yourself your single light source. Feel free to make one up.
2) Never shade 50/50. When you're going around the cylinder of a wrist, finger, arm, etc, favor the dark or the light.
3) Connect the shading. Like a stream, it should flow from the top and join shadows to the bottom. Lead the eye.
4) For fingers and things with repeating shadow patterns, make the darkest lines darker on one side and lighter on another. The darks are unequal throughout the different fingers
5) Of course, shade around the curve of the cylinder first and then spread it down.
6) Gradation is key. Find the middle ground on each surface.
7) The parts farthest away from the viewer should be darker.
Monday, December 15, 2008
Care of Posemaniacs.com, again.
It might seem silly to actually scan rough sketches like these and post them on a blog. I'm not showing off my deft skill. Really, it's more of an effort to keep it going, in the belief that people (mayeb John K.!) might stop by the blog to see the frequency of my exercises.
Sunday, December 14, 2008
Monday, December 1, 2008
Sunday, November 30, 2008
Sunday, November 23, 2008
Friday, November 21, 2008
I was at a party last night and I talked with a young animator who knows folks at Blue Sky Studios. She had this advice about portfolio submissions:
Sure, include some life drawings. That's basic and the reviewers will just glance at them to make sure that you can draw. But the real test is is the Character Designs. The drawings should all TELL A STORY. How? Usually by hinting at a SETTING. by including a setting, suddenly the characters are in context. It doesn't have to be complicated, but make sure that your sketches are telling a story.
Tuesday, November 18, 2008
Monday, November 17, 2008
Tuesday, November 11, 2008
Monday, November 10, 2008
Saturday, November 8, 2008
Thursday, October 30, 2008
Sunday, October 26, 2008
Monday, October 20, 2008
Sunday, October 19, 2008
The assignment: Draw 60 gesture sketches for 1 hour. Be able, in 60 seconds, to locate proportions and allude to anatomical structure of overall figure.
The final attempts:
The first attempts:
I learned that I shouldn't be afraid to draw bigger and move my whole arm. Only at the end of the 60 (actually, maybe 90) minutes, I was able to relax, think of the figure as a whole, as solid mass instead of a series of lines, and sort of sense the overall form. Even if he did come out looking like Michaelangelo's Adam.